Posts from 2022

Launching Version 13.1 of Wolfram Language & Mathematica 🙀🤠🥳

Exploring Wolfram Language 13.1 with Stephen Wolfram

The Epic Continues…

Last week it was 34 years since the original launch of Mathematica and what’s now the Wolfram Language. And through all those years we’ve energetically continued building further and further, adding ever more capabilities, and steadily extending the domain of the computational paradigm.

In recent years we’ve established something of a rhythm, delivering the fruits of our development efforts roughly twice a year. We released Version 13.0 on December 13, 2021. And now, roughly six months later, we’re releasing Version 13.1. As usual, even though it’s a “.1” release, it’s got a lot of new (and updated) functionality, some of which we’ve worked on for many years but finally now brought to fruition. Continue reading

Alien Intelligence and the Concept of Technology

The Nature of Alien Intelligence

“We’re going to launch lots of tiny spacecraft into interstellar space, have them discover alien intelligence, then bring back its technology to advance human technology by a million years”. I’ve heard some pretty wacky startup pitches over the years, but this might possibly be the all-time winner.

But as I thought about it, I realized that beyond the “absurdly extreme moonshot” character of this pitch, there’s some science that I’ve done that makes it clear that it’s also fundamentally philosophically confused. The nature of the confusion is interesting, however, and untangling it will give us an opportunity to illuminate some deep features of both intelligence and technology—and in the end suggest a way to think about the long-term trajectory of the very concept of technology and its relation to our universe.

Let’s start with a scenario. Let’s say one of the little spacecraft comes across a planet where it sees complicated swirling patterns:

The Jupiter Great Red Spot
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Games and Puzzles as Multicomputational Systems

Games and Puzzles as Multicomputational Systems

Humanizing Multicomputational Processes

Multicomputation is one of the core ideas of the Wolfram Physics Project—and in particular is at the heart of our emerging understanding of quantum mechanics. But how can one get an intuition for what is initially the rather abstract idea of multicomputation? A good approach, I believe, is to see it in action in familiar systems and situations. And I explore here what seems like a particularly good example: games and puzzles. Continue reading